Basgiath War College · Riders Quadrant
Threshing Day POV
October 1 is always Threshing Day. The first-years of the Riders Quadrant walk into one forested valley and find out whether a dragon bonds with them, ignores them, or kills them. This page tells that day thirteen times.
Spoilers: Threshing Day
This section contains material from later in the series.
The Valley, Thirteen Ways
Gated at Threshing Day. The module names riders, dragons and outcomes, so it stays closed until you open the gate.
The day at a glance
- Date
- October 1, every year, regardless of weekday
- Place
- A bowl-shaped forested valley southwest of the citadel
- Perspectives
- Thirteen, one per story
- Narrators
- Riders only. No dragon POVs
- Arrangement
- By year, not as a single hour
- Frame
- Testimony collected later by two dragonkind professors
- Read after
- Onyx Storm
- Module gate
- Threshing Day spoilers
Why vantage is the whole point
A Threshing is not one event. For a cadet on the valley floor it is a walk, a wait and a decision made by something much larger than them. For a rider already bonded, it is a problem of keeping other people alive. For anyone watching from above, it is geometry: where the dragons are, where the crowds are, and how quickly a gap closes.
That is the argument for telling the day thirteen times. One account can describe what happened. Thirteen accounts can describe what the day was, because the parts that one rider could not see are exactly the parts another rider was standing in.
The companion collection also fixes something the main series leaves implicit. Fourth Wing gives one first-year account of Threshing, and that account is filtered through a single set of priorities: survive, protect the people beside you, and do not look a red in the eye. The other twelve riders had different priorities, and the day looks different from inside each of them.
Four vantages and what each one cannot see
| Vantage | What it sees | What it cannot see |
|---|---|---|
| At the valley mouth, on foot | The order cadets go in, who hesitates, who turns back before the tree line. | Anything past the first stand of redwoods. |
| Under the canopy | Individual dragons, the moment a choice is made, the ground at close range. | The rest of the valley, and the reason a dragon moved at all. |
| In the air, already bonded | The bowl as a shape: where the dragons are, where the crowds are, which gaps are closing. | Faces, decisions, and anything smaller than a squad. |
| Afterwards, in testimony | What a rider chose to record, and what the collection chose to keep. | What was left out, and why. |
The shape of the day
The first-years go in
October 1, whatever day of the week it falls on. The valley is forested, bowl-shaped and ringed with redwoods, boulders and canyon cliffs.
The choice
A dragon bonds with a cadet, ignores them, or incinerates them. Dragons choose; cadets do not. What each dragon values is described as subjective.
The return
Bonded cadets are elevated to riders, issued riding leathers and given a private room. Cadets who are not chosen may repeat the year. Some do not come back.
The record
The collection presents the day as testimony collected afterwards by two Basgiath dragonkind professors and transcribed from Navarrian.
Spoilers: Fourth Wing
This section contains material from later in the series.
Vantage records, gated at Fourth Wing
Spoilers: Iron Flame
This section contains material from later in the series.
Vantage records, gated at Iron Flame
How the thirteen accounts differ
Spoilers: Threshing Day
This section contains material from later in the series.
The accounts fall into two kinds. Some riders went into the valley with a plan and had it taken apart: Brennan Sorrengail refused a squadmate's plan to move in numbers, climbed a central tree, and was mocked by Marbh for hiding before he leapt from the branch and earned the seat through spiral dives. Mira Sorrengail had a tree felled in front of her and took a talon through the thigh before Teine accepted her as a first rider, and she held her seat through the aerobatics despite heavy blood loss.
Others went in carrying something older than the day. Xaden Riorson led the first ten marked children into the quadrant, was ambushed, killed Prince Alic Tauri Baran with a sword strike, and watched Sgaeyl burn the bodies before she chose him. Garrick Tavis killed Alic's accomplice Lorne in the same ambush, and Chradh told him he had been chosen for his self-sacrificing nature and his bloodline.
And some riders were chosen for reasons that had nothing to do with the day itself. Dain Aetos was pressed by his father to bond a green, had Cath and a green swordtail approach together, and chose Cath after Cath challenged his allegiance. Bodhi Durran, tired of living in Xaden's shadow, rushed an unlisted blue dragon and was caught mid-air by Cuir, who told him he was chosen because he wanted power to end harm rather than to win. Imogen Cardulo had Glane begin channeling into her before she even mounted, because Glane had been bonded to Imogen's grandmother.
Treat these settings as reader-reported detail. The substance of each story belongs to the book, and this page does not reproduce it.
Sources
Questions people actually ask
A timeline of October 1 as thirteen riders experienced it. Each panel gives one rider, the dragon recorded for them, what they were doing in the valley and what their vantage adds to the day.
The thirteen riders of the companion collection: Xaden Riorson, Brennan Sorrengail, Dain Aetos, Sawyer Henrick, Sloane Mairi, Imogen Cardulo, Ridoc Gamlyn, Aaric Graycastle, Mira Sorrengail, Liam Mairi, Bodhi Durran, Rhiannon Matthias and Garrick Tavis.
Because her Threshing is already told in full in Fourth Wing. The collection deliberately gives the day to thirteen other riders.
Because the panels name riders, their dragons and what happened to them. That is the substance of the collection, and it reveals a death the first book spends its whole length preparing.
They all show a Threshing, which is always October 1, but the riders Thresh in different years. The collection is arranged by year rather than as a single hour.
Yes. The timeline is its own module. If you want to know which dragon would choose you, the game runs separately and takes about three minutes.
Ready to be chosen?
Your run takes about three minutes. The engine decides what answers.